DICE and Electronic Arts announced today the release date for Battlefield 4: Second Assault. Battlefield 4 Second Assault will be released on February 18 for Battlefield 4 Premium members on PlayStation 4, PlayStation 3, Xbox 360 and PC, and for all Battlefield 4 players two weeks later on March 4.
Battlefield 4: Second Assault will feature four fan-favorite maps from Battlefield 3 – Operation Metro, Caspian Border, Gulf of Oman, and Operation Firestorm – reimagined with Frostbite 3 graphics and Battlefield 4 gameplay,
Battlefield 4 Naval Strike will be the next DLC for DICE’s shooter and will be launching in late March for Battlefield 4 Premium members.
In this fourth expansion, you’ll experience intense water-based combat as the Chinese armada takes the fight to the sea. You’ll have access to new weapons, gadgets, and amphibious vehicles, and four all-new maps – Lost Island, Nansha Strike, Wave Breaker, and Operation Mortar.
Enjoy!
[UPDATE]
DICE has also released a new update for the PC version of Battlefield 4!
Feb 13 PC Game Update Notes
-General stability improvements-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash-Fix for missing sound in Team/Squad Deathmatch-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets-Fix for an issue where long IDs wouldn’t scroll on dog tags-Fix for missing grass physics in terrainMantle-Fix for a crash that would occur when activating full screen in portrait mode-Fix for stuttering that could appear during video sequences on multi-GPU PCs-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available-Fixed screenshots on multi-GPU PCs
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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