Battlefield 4 is among the most anticipated games of 2013. A couple of days ago, some PC requirements were leaked via the game’s Ubisoft store page. DICE was quick to react and claimed that those requirements were not the real deal, however we got word that BF4 will support DX11.1, Windows 8’s exclusive API.
Johan Andersson, Technical Director on Frostbite at DICE, posted on NeoGAF and claimed that Battlefield 4 will fully support DX11.1 and that this particular API will offer improved CPU performance.
As Johan said:
“We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.”
Battlefield 4 is based on Frostbite 3 and promises give players the freedom to do more and be more for an unrivalled entertainment experience, and will feature dynamic destructible environments.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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