During a presentation at Gamescom 2018, DICE’s developers confirmed that Battlefield 5 was running with rock solid 60fps at 1080p with NVIDIA’s real-time ray tracing features enabled. This is perhaps the first game that runs at 60fps with NVIDIA’s real-time ray tracing effects as Shadow of the Tomb Raider had major performance issues and Metro Exodus targets 1080p/60fps for its final release.
As Christian Holmquist, technical director at DICE, and Jonas Gammelholm, media editor at DICE, said:
“And we also saw some questions on the Internet before, reading some comments saying that ‘we are confused, the demo is running in slow-motion so how the game is running in real-time?’ And we are of course… it’s all fine. It’s 60fps, it’s rock solid.”
Later on, the developers said that they are positive that they can get Battlefield 5 with real-time ray tracing to feel super consistent at all times for the player.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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