Harebrained Schemes launched a Kickstarter campaign to co-fund development of its highly-anticipated BATTLETECH game for PC. BATTLETECH will be a turn-based game of tactical ‘Mech combat for PC, Mac, and Linux, and we are happy to report that this campaign has already met its initial goal as it was funded in less than an hour.
Jordan Weisman, studio co-founder and creator of the popular BattleTech and MechWarrior franchises, will be leading development of the title alongside Mike McCain, Creative Director of the studio’s much-lauded Shadowrun series.
Harebrained has divided the feature-set for BATTLETECH into four distinct funding stages on Kickstarter, with the first of those stages self-funded by the studio. A detailed description of each BATTLETECH co-funding stage (including an expanded single-player campaign and PVP multiplayer) can be found on the game’s Kickstarter page – along with an exciting variety of physical and digital rewards that are sure to appeal to longtime BattleTech fans.
Jordan Weisman said:
“Returning to classic BattleTech, particularly the 3025 Succession Wars Era, feels like coming home. I’m really happy to join with Kickstarter Backers to create an authentic BattleTech PC game with detailed tactical turn-based ‘Mech combat and a chance to experience an epic game setting that’s endured for over 30 years.”
Mitch Gitelman, co-founder and Studio Manager of Harebrained Schemes and producer of the classic MechCommander series, added:
“This is a passion project for us. Ever since we formed the studio, the team has been itching for a chance to make a BattleTech game and they can’t wait to bring BattleTech’s incredible setting to life. It’s a universe filled with intrigue, cutthroat politics, and fascinating characters. That’s right up our alley.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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