Bioware has just announced that it will redesign its latest looter shooter game, Anthem. Anthem 2.0, as I like to call it, will be redesigned, with a focus on reinventing its core gameplay. As such, Bioware may be able to provide better loot, better player progression and meaningful rewards.
As Bioware stated:
“Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.”
In other words, this is exactly what the studio should had done almost half a year ago. Bioware also claimed that it will continue to run the current version of Anthem, but move away from full seasons. Once this new version of Anthem is ready, it will replace the existing one.
“We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month.”
So yeah, apparently Bioware and EA do not want to let Anthem die. And after what happened with both Star Wars Battlefront 2 and No Man’s Sky, Anthem may get another chance. Here is hoping that Bioware will not screw things up.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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