Mark Darrah, Executive Producer of Anthem, has detailed some of the differences between the upcoming demo and the game’s final/release version. According to Darrah, the demo will start in the middle of the game, there will be no tutorials and players won’t be able to pick their pilots.
So how’s the Anthem demo different from the game?
– we start you in the middle
– no tutorials
– no pilot picker
– balance is super different
– economy is completely different
– 6 weeks less bug fixes
…— Mark Darrah (@BioMarkDarrah) January 19, 2019
Moreover, the difficulty/weapon balance is different (the demo will be easier than the final version) and the economy will be completely different. The final version will also benefit from additional bug fixes and will be 6 weeks newer than the demo version.
The team has also renamed a few things for clarity in the final game and has improved the PC controls. This basically means that the flight controls in particular have been slightly improved and this is a good thing (as the flight controls in the closed beta were disappointing to say the least).
– with only 1 story arc, I think the mission/stronghold/freeplay balance will be off a bit
– slightly less nuanced PC controls
– we’ve renamed a few things for clarity in the main game— Mark Darrah (@BioMarkDarrah) January 19, 2019
The PC demo of Anthem will be available to those that have pre-ordered the game on January 25th and to everyone else on February 1st. The game is also planned for a February 22nd release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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