As we informed you yesterday, Dragon Age: The Veilguard will support Ray Tracing on PC. At that time, we didn’t know how BioWare would be using RT. Thankfully, though, we now have more PC tech details about this new Dragon Age game.
BioWare will be using Ray Tracing to enhance the game’s reflections and shadows. As such, expect to see two RT settings. RT Reflections and RT Shadows. So, sadly, there won’t be support for RTGI.
As we’ve already said, the game will also support DLSS 3 with Frame Generation. Now one would expect to also see support for AMD FSR 3.0 FG. However, that won’t be the case. Instead, Dragon Age: The Veilguard will support AMD FSR 2.2 and Intel XeSS.
What’s also interesting is that the game will not require an EA account. We already knew that it wouldn’t require the EA App, but it’s also good to know that you won’t have to create an EA account to play it. Linking your Steam account to your EA account will be completely optional.
Another thing to note is that the Steam store page has not listed Denuvo… yet. EA is one of the publishers that has been using Denuvo in all of its PC releases. So, this could be a nice surprise. Well, that is unless the publisher adds Denuvo at the last minute. This has happened in some other games. So, while it looks like Veilguard will not have Denuvo, we can’t be 100% certain of it.
BioWare has also revealed the available PC graphics settings. PC gamers will be able to adjust numerous settings, such as Textures, Terrain, Lighting, Level of Detail, and more. The game will also have full support for 21:9 Ultrawide monitors. Not only that but it will have a FOV slider, and it will launch with HDR support. You can find all of the available graphics options below.
EA will release Dragon Age: Veilguard on October 31st. You can also find its official PC requirements here. These PC specs are obviously for the non-RT version of the game.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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