Daum Games today announced that Black Desert Online has sold 400.000 copies in its first month on the European and North American markets. Black Desert Online is expected to become one of Korea’s most successful games in the West as it is drawing exceptionally favorable early responses with its new player base.
Daum Games Europe CEO, Min Kim, said:
“Considering the upward trend, I expect that the game will achieve over one million sales this year. What’s impressive is these figures far exceed those in the domestic market.”
According to the press release, Daum Games attributes much of the success to adopting a premium business model for Western audiences as opposed to the free-to-play model used in Korea. After purchasing the game once, players have access to all content updates for free as they become available.
Daum Games is planning to catch up on the Korean service by delivering near-monthly content updates for European and North American players to enjoy.
Furthermore, Black Desert Online’s cash shop is also performing extremely well.
Min Kim added:
“A game with a buy-to-play business model normally has a much lower conversion rate for paid in-game items compared to free-to-play games. But Black Desert Online is recording a much higher pay ratio than the average 11 percent normally seen in free-to-play games.”
Black Desert Online now boasts an average of 100.000 concurrent users.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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