Gearbox has announced that a major new patch for Borderlands 3 will come out later today. According to the team, Update 4 will add some new free content to the game. Moreover, this update packs improvements to stability and User Interface, and re-balances some weapons.
Going into more details, Borderlands 3’s patch 4 introduces Takedowns at the Maliwan Blacksite and a new challenge, called Mayhem 4. This patch also increases the bank slots for all characters to 20. Not only that, but it adds Dedicated Loot Pools for Bosses and Additional Vending Machines.
Patch 4 also fixes a lot of crashes, like the multiple crashes that occasionally occurred when interacting with the ECHO menu. Seriously, this patch resolves a lot of crashes so make sure to read its changelog.
Furthermore, this new update improves overall performance in menus, resolves an issue where occasionally mouse input could be lost, and makes DX12 the default Graphics API on Windows 10 for users with AMD video cards.
As always, the Epic Games Store will download this patch the next time you launch its client. Below you can also find its huge changelog.
Borderlands 3 Patch 4 Release Notes
END GAME CHARACTER BALANCE
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane’s kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn’t feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara’s builds, but we are always monitoring feedback and will adjust if necessary.
Moze
- Iron Bear Damage increased per level, to a total of just under 150% at max level
- Desperate Measures now gives Iron Bear the bonus too
- Experimental Munitions – Iron Bear also deals bonus fire damage on critical hits
- Scorching RPM’s also grants increased Hard Point damage by 5% per level
- Vampyr – When Iron Bear deals area damage, Iron Bear receives half the healing bonus
- Iron Bear now launches barrels when the player melees them
- Increased Iron Bear Bubble Shield from 20% to 50% of Moze’s health
Zane
- SNTL damage scale increased by 2% per level
- Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
- Fixed Violent Momentum to scale more at higher movement speeds
- Best Served Cold radius and damage increased by 2% per level
- Confident Confidence increased max weapon damage bonus from 20% to 35%
- Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
- Borrowed Time duration increased from 15% to 30% per active skill
- Double Barrel ‘s bonus increased from 20% to 25%
- Quick Breather now restores 50% of the clone’s health after a swap
- Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
- Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
FL4K
- Ambush Predator now has a HUD Icon when the buff is active
- Increased the pet damage to scale 10/5% per level instead of 9%
- Added pet damage to Grim Harvest at 7% per level
- Added pet damage to The Most Dangerous Game at 9% per level
- Added pet damage to Interplanetary Stalker at 1% per stack, per level
- Added pet damage to Furious Attack at 0.6% per stack
- Added pet damage to The Fast and the Furryous at 10% per level
- Lick the Wounds gained a pet damage buff after reviving the player
- Increased pet damage for Psycho Head on a Stick from 10% to 20%
- Increased damage in Pack Tactics from 5% to 7% per level
- Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
STABILITY
- Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
- Fixed a crash that occasionally occurred after quitting to the main menu multiple times
- Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
- Fixed a crash that occasionally occurred when Iron Bear was destroyed
- Fixed a crash that occasionally occurred when entering or exiting Iron Bear
- Fixed a crash that occasionally occurred while in heavy combat with Varkids
- Fixed a crash that occasionally occurred in networked games
- Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
- Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
- Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
- Fixed a rare crash that occasionally occurred after 3 clients joined the host
- Fixed a rare crash that occasionally occurred when destructible environmental art took damage
- Fixed a rare crash that occasionally occurred when a client transitioned to Desolation’s Edge
- Fixed a rare crash that could occur when entering Fade Away
- Fixed a rare crash related to the Time of Day of an environment
- Fixed a rare crash that occasionally occurred as a result of improper text fields
- Fixed a crash related to the Minimap Widget
- Fixed multiple crashes that occasionally occurred when players fast traveled
- Fixed a reported issue that prevent the application from terminating properly
- Fixed a reported issue where the news widget would hang indefinitely
- Disabled the benchmark feature when in a coop group
UI
- Improved overall performance in menus
Note: we are still working on additional performance updates that will be implemented in future updates.
- Improved performance of bank
- [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
- Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
- Added ‘Sort By Rarity’ to Bank, Inventory, Item Trading and Vending Machine Selling
- Clients now receive an indication of why their travel attempt failed
- Updated names in the credits
- Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
- Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
- Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
- Addressed a reported issue where items slots could sometimes overlap when viewing player storage
- Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
- [PC Only] Addressed a reported issue where occasionally mouse input could be lost
- Addressed a reported issue where Item Cards at the beginning of the game didn’t display
- Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
- Addressed a reported issue where the friends list could occasionally be too long for split screen
- Addressed a reported issue where a player could sometimes lose their HUD in split screen
- Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
- Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
- Addressed a rare issue where a dialog box could not be dismissed
MISSIONS
- Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
- Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
- Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission “From the Ground Up”
- Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission “Sanctuary”
- Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission “Sanctuary”
- Addressed a reported progression blocker where Lorelei’s cyclone could sometimes be lost after players enter and exit the menu during the mission “Hostile Takeover”
- Addressed a reported progression blocker where the door into KillaVolt’s arena sometimes wouldn’t open during the mission “Kill KillaVolt”
- Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission “Dynasty Diner” and leave the combat area
- Addressed a reported progression blocker where Bloodshine’s sister could sometimes not spawn during the mission “Proof of Wife”
- Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission “Space Laser Tag”
- Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission “Hammerlocked”
- Addressed a reported progression blocker where Tina sometimes couldn’t be spoken to during the mission “Hammerlocked”
- Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission “Lair of the Harpy”
- Addressed a reported progression blocker where split screen clients could sometimes not progress the objective “Equip Black Flame” during the mission “Witch’s Brew”
- Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission “The Family Jewel”
- Addressed a reported progression blocker where Tannis sometimes couldn’t be spoke to during the mission “The Great Vault”
- Addressed a reported progression blocker where Tannis sometimes wouldn’t interact with a critical mission objective during the mission “In the Shadow of Starlight”
- Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission “Trial of Fervor”
- Addressed a few reported progression blockers during the mission “The Trial of Survival”
GAMEPLAY
- Rare, Hunt, and Bounty Enemies now always match the players level
- Made adjustment to default zoom speed for gamepad
- Mayhem Mods that cancel each other out can no longer be active at the same time
- Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
- Rough Rider shield properly triggers depleted augments when equipped
- Addressed a reported issue where certain shields could provide buffs to players even when not equipped
- Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
- Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
- Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
- Addressed a reported issue that sometimes prevented the Zane’s barrier from blocking E-Tech weapon projectiles
- Addressed a reported issue where FL4K’s pets could sometimes be frozen without showing any of the effects of being frozen
- Addressed a reported issue where the Action Skill cooldown timer for FL4K’s Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
- Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn’t target enemies in turrets
- Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
- Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
- Addressed a reported issue where the Mother of Dragons sometimes wouldn’t drop her loot
- Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
- Addressed a reported issue where loot sometimes wouldn’t spawn after players had found all Eridian Writings
GENERAL
- DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
- Added support for future types of hotfixes
- Added Spectator mode for Takedowns
- Explosion effects now dissipate faster
- Bullet tracers passing through Zane’s shield are more transparent
- Improved the general audio performance and memory usage
- Save games triggered by money or changes in the inventory have been throttled
- Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
- Addressed a reported issue where Guardian Rank and tokens could potentially be lost
- Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
- Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
- Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
- Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
- Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
- Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
- Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
- Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
- Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
- Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
- Addressed a reported issue where the player’s shield bar could sometimes disappear from the HUD
- Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
- Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
- Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
- Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
- Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
- Addressed a reported issue where player characters would sometimes call out health vials when already at max health
- Addressed multiple issues where audio was sometimes muffled or lost
- Addressed multiple issues where players would sometimes lose gravity permanently
- Edit group hint is now hidden when input is not available
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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