Splash Damaged released a new update for Brink via Steam. This update features various user interface fixes, additions to the spectator mode, new server information and better balancing. As always, the update will be auto-downloaded next time you start the Steam client. You can view the entire changelog after the jump.
Brink Update Changelog:
-Balancing: Lowered Hacker terminal disarm rate to 0.6 (from 0.9)
-Spectator mode: Added new HUD displaying objective information
-Server Browser: Added dedicated/listen server type filter
-Added server information to map loading screens in multiplayer. Server admins can customise this via the following cvars:
si_website
si_adminName
si_email
si_irc
si_motd_1
si_motd_2
si_motd_3
si_motd_4
-Spectator mode: Added faction colors to player names
-Spectator mode: Health bars now visible when looking directly at players
-Stopwatch mode: Added 10 seconds to each defending team’s spawn time
-Stopwatch mode: Added support for custom defence respawn timer adjustments via g_stopWatchDefenceRespawnTimerAdjust
-Stopwatch mode: Added objective timing information to Stopwatch review screen
-Added support for listing players steam id’s via the listSteamIds cvar
-UI: Added automatic scrolling when typing in chat boxes
-UI: Stop context menus receiving focus when they are disabled and inactive
-UI: Game now forces a refresh of the notifications screen each time it is activated
-UI: Set focus to default (first) list item each time the notifications screen is activated
-UI: Updated two text strings for German and Italian, as “Game mode” and “Play mode” incorrectly used the same word
-Fixed player nametags disappearing despite not being affected by Flashbang
-Fixed boat shaking for clients in CCity and Shipyard opening cinematics
-Fixed Aquarium only ever logging one objective being completed
-Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload
-Fixed issue with caltrop models not always being updated properly
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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