Revolution Software has today confirmed that Broken Sword 5 – The Serpent’s Curse will release worldwide for PC on December 4th. In addition, the developer has revealed that this Broken Sword adventure will, unlike any before, run over two thrilling episodes, concluding in January 2014.
The game set crowdfunding records for a UK-developed game back in September 2012, when it raised $850,000 from 15,000 backers on Kickstarter. Those that pledged to receive a PC, Mac or Linux copy of the game will get each episode as it become available.
The first episode will debut on PC / Mac / Linux through Steam, GOG.com, and Revolution’s own website store on December 4th, with a PlayStation Vita version to follow later in the month. The concluding episode of the game will be published on PC in January 2014. iOS and Android versions will follow shortly after each PC episode.
Charles Cecil, Founder & CEO, Revolution Software said:
“Whilst this is very much a classic Broken Sword game in terms of production values and sense of adventure, we’re really breaking new ground with The Serpent’s Curse. The success of our Kickstarter appeal has allowed us to be hugely ambitious – each episode is a full sized game in its own right. So we will be publishing two action-packed adventures in close succession. The response to those that have seen the game so far has been hugely positive – some suggesting that this is the best Broken Sword yet.”
A classic point and click that feels utterly contemporary, Broken Sword 5 – The Serpent’s Curse has re-united key members from the Broken Sword team, with layout artists from studios such as Disney, Aardman, and Universal who have created sumptuous, classically drawn backgrounds. The rich, lavish HD art, evolves the art-style so loved in the previous Broken Sword games.
Episode 1 will be released on December 4th for PC, priced £9.99 per episode / £14.99 if both episodes are bought together. Price and release dates for other formats to be confirmed.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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