Bungie has announced that its has removed the XP scaling system from Destiny 2. According to the team, this system was not working ideally and it was not happy with the results. And after some backlash from its community, Bungie decided to completely remove it.
In case you didn’t know, in Destiny 2 XP was scaling up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid. Similarly, XP was scaling down when playing activities that can be quickly, repeatedly chained, like grinding Public Events.
According to fan reports, this XP scaling system was forcing players to spend money in microtransactions. As such, and perhaps after what’s happened with EA’s Battlefront 2, Bungie decided to remove it. The official word is that the team is ‘not happy with the results‘ of this system.
Therefore, players will now see XP earn rates change for all activities across the board. Furthermore, the user interface will display all values. Moreover, and over the course of the next week, Bungie will be watching and reviewing XP game data to ensure that these changes meet its players’ expectations.
So there you have it, no more XP scaling in Destiny 2. Now we don’t know whether Bungie would do such a thing if it wasn’t for Battlefront 2’s microtransactions controversy. As such, Destiny 2 may feel the need to thank EA for this. Oh the irony!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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