Dylan Browney has informed about a new demo for his sci-fi horror title, Caffeine. This new demo packs many improvements, bug fixes and features, and is based upon the short demo that was shown at AVCon 2014 in Adelaide, Australia.
As with the previous demo, it mainly serves as both a visual showcase and an example of what to expect in terms of atmosphere, music and setting.
Those interested can download the new demo from here.
And here is the changelog:
-Based on the demo shown at AVCon 2014. (Unreal Engine 4.3 Base)
-The demo level is now non-linear (explore how ever you wish!)
-Physics based interaction (Hold right-click on a coffee cup and various other objects such as mobile lights.)
-Implemented head bobbing and crouching (This is an early implementation, don’t be surprised if there are a few bugs.)
-Level has been heavily rebuilt with new assets(No longer old UE3 assets.)
-Materials have been heavily tweaked. (Most textures are now at 4K and 8K resolution.)
-Oculus DK2 head tracking **should** work (With the 3.2 camera drivers from Oculus SDK website, won’t need these for next release.)Still To Implement:
-You can not yet swim! Deep water results in a level reset for now.
-Inventory system.
-More puzzles.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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