Activision and Treyarch released a new update for the PC version of Call of Duty: Black Ops III. While there is no changelog as of yet for this brand new update, Treyarch’s Director of Development claimed that this patch includes additional bugfixes and optimizations.
BlackOps3 PC Update is live on Steam now! It includes additional bugfixes and optimizations.
— pcdev (@pcdev) November 25, 2015
For what is worth, we can confirm that this patch fixes the really awkward texture glitch that we mentioned in our PC Performance Analysis.
In somehow related news, our reader ‘vinicius custodio’ claimed that the game’s LOD system is somehow tied to its render resolution. As vinicius custodio claimed:
“Draw distance and object LOD (not mesh quality) are related to the renderer resolution
when you change ur resolution to a lower value, u get low draw distance too, and then a massive performance gain, i’m running maxed out graphics with a 4gb gtx770 @90fps @1280×720 @100% renderer”
Truth be told, in a GPU bound title players can definitely see a 100fps difference by simply lowering the resolution, even if it does not affect the LOD system. However, it will be interesting if the LOD system is indeed tied to the render resolution.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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