Call of Duty: Black Ops III releases tomorrow and Treyarch’s Director of Development has revealed some new information about the PC version. According to him, Call of Duty: Black Ops III will be more GPU bound than CPU bound. When a fan asked about the CPU scaling of Black Ops III’s engine, pcdev replied that the “GPU power is more important in this engine.”
@fresh_muffins GPU power is more important in this engine.
— pcdev (@pcdev) November 5, 2015
Now since this game will be GPU bound, there is a question whether it will be friendly to multi-GPUs. Well, good news everyone as the game will ship with SLI support (NVIDIA released yesterday a new driver for Black Ops III). There will also be Crossfire support, however AMD has not released yet its optimized driver for this game.
@ClubbyDubby Yes. Looks sweet in 4K!
— pcdev (@pcdev) November 4, 2015
@Horschl You'll have to wait untill AMD releases their new driver.
— pcdev (@pcdev) November 4, 2015
It’s no secret that the beta of Black Ops III suffered from some annoying mouse acceleration issues. According to pcdev, the final build has lower mouse input lag than the one found in Black Ops 2.
@AlijaMehmedovic We now have lower input lag than in BO2.
— pcdev (@pcdev) November 5, 2015
Last but not least, pcdev revealed that the PC version will feature 100% dedicated servers for public matches and arena, and “Listen Server” hosts for Custom Games.
@wAnxTa PC is 100% dedicated servers for public match and arena.
— pcdev (@pcdev) November 4, 2015
@Ben19Jamin90 Custom games have Listen Server hosts.
— pcdev (@pcdev) November 4, 2015
As always, we strongly suggest avoiding pre-orders. However, if you can’t wait until our PC Performance Analysis for Black Ops III gets published, you can pre-order it via the following button.
Let’s see how many noticed the typo or this hidden message 😉
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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