Infinity Ward has released a new update for the PC version of Call of Duty: Infinite Warfare. Among other things, this update adds a mouse raw option, and improves the graphics options by making them a drop down menu.
This patch also comes with various multiplayer and Zombies in Spaceland tweaks and fixes. In other words, this patch brings all the improvements that were made to the console versions.
This patch will be auto-downloaded from Steam, and you can read its complete changelog below.
Call of Duty: Infinite Warfare – Update November 17th Changelog:
MULTIPLAYER
- Fixes for Medals
- General fixes for Infected mode
- Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
- Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
- Removal of Taunts that weren’t supposed to be unlocked
- Localization formatting fixes
- Adjusted a challenge to correctly reference Propulsion rather than Rushdown
- Fixed typos
- Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
- EAK ADS fire fix
- Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
- Added a sound for tripmine projectile
- Fix for Synaptic death going through the ground
- Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
- Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
- Adjusted points for score per bomb plant
- Fixed accessory collision on the R.A.W.
- Adjusted a Frontline spawn point on Riot due to intersection geometry
- Fix for previews of Mission Team emblems when they were still locked
- Adjusted gun camos
- FFA score increase from 50 to 100
- Fixed the collision of the strap on the Karma from glitching through the other side of the gun
- DMR-1 – Epic- No longer supports the Variable Zoom Scope
- Enlarged the collision shape on cosmetics to prevent clipping with various weapons
- Fix for one extra frame of latency that was appearing in the muzzle flashes
- Fixed a bug where bots wouldn’t pick up crates in Drop Zone
- Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
- Fix for S&D crash
- Better win conditions that will prevent draws in Reinforce
- Combat Burst duration tuning for CWL
- CWL – adjustments to recipe for correct Payloud charge and score rates
- Added Infected mode
- Adjustment to the Warden Killstreak on Breakout
- Pick 10 points are now blue
- Added ability to see the chosen Rig and mini combat record of others players in a lobby
Zombies in Spaceland
- Fix for pap zappers having no ammo after you pick them back up off the standee
- Fix for pap zappers not having camo after putting back on the standee
- Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
- Fix for zombies who “walk on air”
- Fixes for certain cards with the Alien Fight
- Front end camera transition fixes
- Fix for the croc mouth (sometimes it wouldn’t return to its original height)
- Fix for seeing player outlines when they are playing emulated arcade games
- Allow clowns to be part of the “kill marked” challenges
- Make sure the Brute zombie doesn’t decide to grab/kill zombies who are marked for a challenge
- Fix for players being able to jump+sprint down the slide
- Add the soul key progression to the front end.
- Fix for players being able to repair a window from too far away and avoid being attacked
- Fix for N31L’s pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
- Fixed the occasional crawling zombie playing a standing death animation
- Reducing emissive on camos
- Give player a hit reward if melee’ing during Infinite Ammo
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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