Activision has announced that Call of Duty: Modern Warfare has sold more than $1 billion in sell-through worldwide. The game has surpassed 500 million multiplayer hours played since release with nearly 300 million multiplayer matches.
Upon release, the title featured a series of firsts for Call of Duty, including crossplay and cross-progression support, as well as the removal of Season Pass and delivery of new post-release content coming free to all players on all platforms.
As the press release reads, Call of Duty: Modern Warfare has outpaced all previous Call of Duty multiplayer experiences of this generation in hours played, hours per player and average daily players. Thus, Modern Warfare is the most played COD multiplayer in the first 50 days since launch in six years.
Byron Beede, executive vice president and general manager for Call of Duty at Activision, said:
“The momentum for Modern Warfare from day one has been incredible. Players are having a great time and are continuing to engage across the multiplayer experience at the highest level in years. We’re also seeing new franchise highs for this console generation in hours played, hours per player and average daily players. It’s great to see the fan response to the hard work from our development teams led by Infinity Ward. Players are having a great time, and there’s much more to come as we continue to deliver new content.”
Patrick Kelly, co-studio head and creative director for developer Infinity Ward, added:
“We’re bringing our players together to play across all platforms. That continues today with a new wave of content coming to everyone for free. Starting today Vacant and Shipment are in full multiplayer rotation. Players can also jump into new Gunfight maps, play a new Special Ops mission and play fun new modes, starting with Cranked.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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