Infinity Ward has launched Season 1 for Call of Duty: Modern Warfare. Season One brings new free content to the game. Furthermore, it packs some improvements and tweaks, as well as bug fixes.
Going into more details, Season One adds Crash 24/7, the Port map to Ground War, Reinforce, and Rammaza and Gun Runner to TDM 20 and DOM 20. It also adds night maps to Hardcore TDM, Search and Destroy, Cyber Attack.
Furthermore, this update improves the effectiveness of FMJ on Killstreaks, and increases the turn-rate when aiming with a tank. It also fixes an issue where players would not be able to mantle while strafing with keyboard and mouse.
As always, Battlenet will download this free content update the next time you launch its client. Below you can also find the complete changelog for Call of Duty: Modern Warfare’s Season One.
Call of Duty: Modern Warfare Season One Release Notes
PLAYLIST UPDATE:
Added:
- Crash 24/7
- Port added to Ground War
- Reinforce
- Added Rammaza and Gun Runner to TDM 20 and DOM 20
- Added night maps to Hardcore TDM, Search and Destroy, Cyber Attack
Removed:
- Gun Game (available in Private Match)
- Shoot House 24/7
- 2v2 Gunfight Tournament
GENERAL FIXES:
- Riot Shield:
- Tuning to how the Riot Shield protects against grenades when thrown at the players’ feet
- Reduced explosive damage within certain ranges
- Fixed a bug where the final killcam would appear under the map when a player got stuck by Thermite or Semtex on the lower part of the body
- Fixed an issue where players stuck inside the Infantry Assault Vehicle would not take damage from Thermite
- Fix for a bug where attempting to scroll to the bottom of the Recent Players list could cause the list to read “No Recent Players” and return to the top
- Gunfight (private match): Fixes ‘Win by Two’ setting to end the game properly once the conditions have been met
Missions and Challenges:
The following are now fixed and have had their descriptions updated as needed
- “Close and Personal”
- “Perks of the Job”
- “Bloodthirsty Killer”
- “Destroy Ground Killstreaks” – All player-driven vehicles will count towards this launcher camo challenge
- “Get 50 kills while an enemy UAV is active” – description updated to reflect that the Ghost perk needs to be equipped in order to complete
- Combat Knife challenge descriptions updated
- .357 camo challenge
- Various updates to other camo challenges
- Fix for Officer Challenge completion notifications not appearing on screen
Killstreaks:
- Improved effectiveness of FMJ on Killstreaks
- Fix for the Cluster Strike dealing damage inconsistently when targeting a VTOL jet
Weapons:
- .357: Buckshot: reduced damage range, reduced effective hip fire damage. Tuned spread adjustments from barrel attachments
- Menu damage stat bar adjustments for miscellaneous LMGs
- Fixed a bug where the informant can be dropped in bad positions/near enemy soldiers in Operation Harbinger
- Added a checkpoint after the third hack on Operation Brimstone
- Fix for a bug where players could become stuck after going into last stand while breaching the trains on Operation Brimstone
- Enemies in white trucks now exit their vehicles
KEYBOARD AND MOUSE
- Leaderboards will no longer display complete gamertags. This should help higher profile leaderboards users from receiving too many invites
- Fixed an issue where players would not be able to mantle while strafing with keyboard and mouse
- Increased the turn-rate when aiming with a tank
- Adjusted the camera orbit turn-rate while driving a vehicle using keyboard and mouse
- The keybind “Vehicle Camera Recenter” is now linked to Melee by default (default on E / Mouse 4) and the re-centering of the camera has been improved
COD CASTER
- Improvements for the camera transitions with Free Camera and Aerial Camera
- Added a Killstreak view option when using the Portrait List
- Added arrows under the players when using the Aerial Camera view
- Added a skull icon on the Minimap where players die
PC
Shaders
Fixed an issue that forced shaders to be fully re-compiled after each title update. Shader installation should be expected mainly for new content, drivers update or changing the video card. New optimizations or bugfix that require modifying the shaders can also trigger part or the totality of the shaders to be re-compiled.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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