Yesterday, Activision and Infinity Ward revealed the next part in their Call of Duty series, Call of Duty Modern Warfare. According to Activision, Call of Duty Modern Warfare will feature a new engine that aims to deliver an immersive and photo-realistic experience. Not only that, but NVIDIA has confirmed that the game will be using real-time ray tracing effects on the PC.
The rules have changed.
Excited to see DirectX Raytracing coming to Call of Duty: #ModernWarfare pic.twitter.com/5jgoprReak
— NVIDIA GeForce (@NVIDIAGeForce) May 30, 2019
The new engine in Call of Duty Modern Warfare will feature the latest advancements in visual engineering, including a physically-based material system allowing for state-of-the-art photogrammetry, a new hybrid tile based streaming system, new PBR decal rendering system, world volumetric lighting, 4K HDR, DirectX Raytracing (PC) and more, as well as a new GPU geometry pipeline.
Spectral rendering promises to deliver thermal heat radiation and infrared identification for both thermal and night-vision in-game imaging. Furthermore, the game will sport a cutting-edge animation system and blend shape system, as well as full Dolby ATMOS support, on supported platforms, along with the latest in audio simulation effects.
Call of Duty: Modern Warfare is currently planned for an October 25th release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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