Activision and Infinity Ward have shared some new tech details about the new engine that will be powering Call of Duty: Modern Warfare. According to the teams, this new engine is capable of pushing roughly five times more geometry per frame than Infinity Ward used to on consoles.
As Principal Rendering Engineer and Studio Head of Infinity Ward Poland, Michal Drobot, claimed, previous Call of Duty games were pushing around three million polygons per frame and up to around five million. In Call of Duty: Modern Warfare, the team raised the artificial limit it had imposed on its game engine to 16-17 million polygons per frame.
Not only that, but the new engine can push up to 24 million triangles per frame, which is described as “silly levels” and was basically done in order to see whether the engine is capable of pushing this amount of triangles per frame.
“Previously, we couldn’t push as many triangles or as much geometry. The new system allows us to push roughly five times more geometry per frame than we used to on consoles. Previous Call of Duty games were pushing around three million polygons per frame, [up to around] five million. Recently, we raised the artificial limit we had imposed on our game engine; to 16-17 million polygons per frame. We’ve had it up to silly levels; 24 million triangles per frame, and this is all to ensure we get all the data we have grabbed and match it in the game.”
As we’ve already said, Call of Duty: Modern Warfare will take advantage of Photogrammetry and Infinity Ward has also took advantage of Volumetric Lighting. Moreover, the game will allow players to shoot out the lights in Townhouse; a feature that a respectable amount of games lack these days.
Call of Duty: Modern Warfare is currently planned for an October 25th release, and it’s also worth noting that the game will support real-time ray tracing effects on the PC!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email