Since its migration to Steamworks, Super Street Fighter 4: Arcade Edition and Ultra Street Fighter 4 have been plagued with network issues. And yesterday Capcom commented on those issues, explaining the situation, and providing some ways via which PC gamers can improve things.
As Capcom claimed, the game’s netcode issues are really complex and cannot be exclusively pinned down to the game code or the Steam client.
Question of course is why the GFWL version worked fine and was not plagued by all those issues. Capcom did not comment on this. Instead, the team provided some tips via which the online experience can be improved.
According to Capcom, Valve recently made some tweaks to the network API that should help improve matters. Therefore, PC gamers should opt to the beta version of Steam’s new client.
“We recommend Street Fighter players update their Steam client to the latest beta version with the improved P2P netcode. You can opt in to Beta by selecting Settings –> Account –> Beta participation –> Change… –> Steam Beta Update. Another tweak that may also help reduce the stalling effect is to reduce the “Max pings / minute” settings to 1500 or less in the Steam Settings Menu. The option can be found under Settings –> In-Game –> In-Game server browser: Max pings / minute.”
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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