In an interview with GamesIndustry, Capcom Europe COO Stuart Turner revealed that Capcom experimented with a first-person mode and fixed cameras for the upcoming remake of Resident Evil 2.
“We had discussions on whether we could make a game that was everything for everyone. For those guys who want tank controls and want fixed cameras… can we do that?” said Capcom Europe COO Stuart Turner and continued.
“But the world has moved on and these players have changed. And if we did [introduce old school mechanics], these fans might play it and actually decide it’s not what they wanted after all. But we played around with a few things in development. We did try first-person, we did try fixed camera. But the way the game has been designed, we decided that a third-person view works better.”
EMEA marketing director Antoine Molant added:
“That was probably the main worry, or question mark, that we had. We knew there were expectations around the game, and we knew it looked great and would be a good game. But around the point of the tank controls and fixed cameras, we were worried that the fanbase would be divided. But, although there might have been some initial dissenting voices, the reaction was overwhelmingly positive.”
Now while there won’t be an official first-person mode, we are pretty sure that modders will try to release such a mod. And to be honest, such a mod could be great so here is hoping that a) the game will be open to mods and b) modders will release first-person mod!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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