A rumor surfaced last week, suggesting that CD Projekt RED had major troubles with Cyberpunk 2077’s post-launch development and overall support. However, the team has responded to that rumor, claiming that it is false.
Let’s start with the rumor. A forum member of GameFAQs shared some comments from a supposedly disgruntled developer. According to the forum post, major content was cut from the game. Moreover, the forum post claims that CDPR is planning on a No Man’s Sky comeback, and that the first major patches will come out in mid-March (and not in January).
“CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a “No Man’s Sky” style comeback due to late June. The first two patches should come out mid-March, despite what’s been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.”
CD Projekt RED’s employee Vattier stated on the official CDPR forums that this rumor was false.
“We usually do not comment on rumours, but this is simply not true.”
So, right now, the official word is that this rumor is false. Therefore, this basically means that the post-launch support is going as planned. As such, we can expect the first major patches in January. Moreover, the first free DLC will also arrive in early 2021.
Of course, this could be damage control and nothing more. However, and at this point, we can’t really verify the identity of that CDPR employee. So yeah, this rumor appears fishy (at least for now) so we’ll give CDPR the benefit of the doubt.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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