We bet that a lot of players are a bit worried about CD Projekt RED’s upcoming Cyberpunk, especially after witnessing the dramatic change in Dead Space 3’s concept. Well, good news everyone as the game will remain as complex as all CDPR titles, although the company wants to offer a storyline with a smoother learning curve.
According to CD Projekt member of the board Adam Badowski, the company feels that they ‘need to attract people with a smoother learning curve when it comes to the storyline‘. Before start shouting about ‘consolitus’, know that the game won’t be dumbed down and all hardcore gamers will be able to dig deeper and deeper to the storyline. So no, this won’t be similar to the latest ‘simplified’ games we get.
As CD Projekt’s head of marketing, Michal Platkow-Gilewski said:
“Players should be able to choose how deep they want to enter the story or the plot. If they’re really hardcore, they can really dig deeper and deeper and deeper, and if they’re just casual, they can still learn about the characters and the story, but they’ll do that by going in another direction.”
And Michal is right. Truth be told, The Witcher’s story was all over the place – unless of course you sat down and concentrated on it – and as a game, The Witcher was rough around the edges and needed more polish, especially in how it got players introduced to its storyline. And it seems that’s exactly what CD Projekt RED wants to fix, tweak and enhance in Cyberpunk.
In other news, Cyberpunk is currently being developed only on the PC. As with The Witcher 2, the company concentrates on its primary version for the time being and might port it to other platforms at a later date (or when it gets released for the PC).
Cyberpunk is currently slated for a 2013 release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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