CD Projekt RED has revealed that it’s currently looking into improving CPU core utilization and improving overall DX12 performance for The Witcher 3 Next-Gen.
The company is also looking into addressing some Ray Tracing issues. For instance, it’s working on reducing global illumination lighting leaks. Additionally, it’s also investigating the RT shadows pop-in issues that we’ve reported. Not only that, but the team also plans to restore horizon-based ambient occlusion on PC.
Before closing, it’s worth noting that CDPR will release a brand new PC hotfix in the coming days. This hotfix will address some performance drops.
It will be interesting to see if, and when, CDPR manages to resolve all of the aforementioned issues. It’s also pretty obvious that the team did not properly test this Next-Gen Update. I mean, it’s been two months since its release, and let’s not forget that it was delayed multiple times.
But anyway, we’ll be sure to test all future patches for this game. So, stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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