The team behind the best WiiU emulator, CEMU, has released a brand new version of it (that is currently available to Patreon members). This version comes with major audio fixes and enhancements to numerous games, including The Legend of Zelda: Breath of the Wild, Super Smash Bros, NES Remix 2 and Tekken Tag Tournament 2.
CEMU 1.10.1 is now available to all Patreon members and will be released to the public on October 2nd. Below you can find its complete changelog, as well as some videos showing Bayonetta 2, The Legend of Zelda: Breath of the Wild, Super Smash Bros and Mario Kart 8 running on it.
Enjoy!
CEMU 1.10.1 Release Notes:
general: Added support for RDTSC if invariant mode is supported by CPU
general: Added -mlc <path> command line parameter to customize the path of the mlc01 directory
general: Moved some experimental settings from the debug menu to the options menu
general: Cemu will now use the local timezone for Cafe OS calendar timeCPU/JIT: emulateSinglePrecision is now enabled by default
GX2: Fixed secondary instance step value being incorrectly set in GX2SetFetchShader
GX2: Added ‘vsyncFrequency’ property to graphic pack rules.txt (see example_pack.zip for details)
GX2: Fixed a crash that occurred when a shader link error was encountered
GX2: Adjust maximum mip level for rescaled textures
GX2: Slightly optimized some frequently used GX2 API
GX2: Submitting GPU7 commands on the wrong PPC core will no longer crash Cemucoreinit: Added API MEMSetAllocModeForExpHeap(), MEMFreeToExpHeap()
Input: Fixed a bug where keyboard special characters where always detected as pressed
Input: Improvements to input profile systemAX: Rewritten audio code. Compared to the old audio backend the following has improved:
Correct channel and volume mixing
Correct implementation of voice protection (no more playback offset randomly running out of bounds)
Generally improved audio timing (less stutter and crackle)
Correct implementation of aux stage
Accurate emulation of all AX API
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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