The team behind the best WiiU emulator, CEMU, has released a brand new version that is currently available to all backers. CEMU 1.12.2 adds support for gl_FrontFacing in GPU7 shaders, adds experimental UI localization, optimizes code translation, brings small improvements to generated code, fixes a bug that could cause permanent 100% CPU usage on one core and optimizes draw calls by avoiding unnecessary render state checks.
CEMU 1.12.2 will be available to the public on June 24th and below you can find its complete changelog, as well as some videos showing a number of games running in this new version of the WiiU emulator.
CEMU 1.12.2 Release Notes
- Added UI localization
This feature is experimental and the default language is still English. Currently provided translations are Spanish, Russian and German translations - CPU/JIT:
Optimized code translation:
Up to four times faster while still generating code of the same quality compared to previous release
This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen - Small improvements to generated code: Use x64 near JMPs where possible Optimized code for LWZX instruction
- Input:
Fixed wiimote button 1 and 2 being swapped - NEX:
Fixed a bug that could cause permanent 100% CPU usage on one core - GX2:
Optimized draw calls by avoiding unnecessary render state checks Fixed support for R8_UNORM textures - Added support for gl_FrontFacing in GPU7 shaders
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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