The team behind the best WiiU emulator, CEMU, has released a brand new version of it. CEMU 1.9.0c is now available to the public and comes with some interesting improvements. Among them are the improved co-op compatibility in a variety of games, as well as the improved support for the Xbox controller and the improved gyro controls via mouse.
Going into more details, this new version of CEMU hides the mouse cursor in fullscreen if not moving for 3 seconds, adds preliminary support for sysapp lib, adds APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise, adds support for XInput, and introduces a new controller configuration UI.
Moreover, CEMU 1.9.0c improves the visuals of Bayonetta 2 and fixes compatibility with the updated versions of Super Smash Bros.
YouTube’s ‘reznoire’ has shared a video showcasing the key features of CEMU 1.9.0c, and you can read its complete changelog below.
CEMU 1.9.0c Release Notes:
# New in 1.9.0c (public release):
Input: Fixed blow microphone button mapping not working
Input: Input window should now properly scale on high DPI settings
# New in 1.9.0b:
general: Fixed mouse cursor not hiding
Input: Fixed opening input window sometimes triggering a crash
Input: Fixed z-axis swapped for DirectInput
Input: Fixed left and right axis for Pro and Classic controller
Input: Fixed left axis being mapped to dpad for Pro Controller
Input: Fixed XInput axis being incorrectly normalized
# New in 1.9.0:
general: Hide mouse cursor in fullscreen if not moving for 3 seconds
general: Fixed bug that caused keyboard hotkeys to be ignored
general: Added logging for input API
Input: New interface and profile system for controller configuration
Input: Added support for XInput
VPAD: Improved implementation of VPADControlMotor
VPAD: Improved GamePad gyro control via mouse. Control third axis with mouse wheel
VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise
padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.
nn_acp: Added API ACPCreateSaveDirEx()
nn_act: First steps towards accurate account and mii handling
nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount()
sysapp: Added preliminary support for sysapp lib (responsible for title switching)
GX2: Added experimental debug option to force full GPU<->CPU synchronization at GX2DrawDone()
GX2: Added debug option to toggle BotW crash workaround
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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