Phoenix Labs has announced the launch of the closed beta phase for Dauntless, its highly anticipated online co-op action RPG. During this early access period, Phoenix Labs will continue to collect feedback and develop the world of Dauntless as a fun, challenging, and highly rewarding experience. The Closed Beta will build upon Dauntless’ live service, delivering regular updates that hone and expand the gameplay experience. Slayers can look forward to new content including Behemoths, weapons and armor, islands, story expansions and much more in the Closed Beta and beyond.
Jesse Houston, Co-Founder and Executive Producer, Phoenix Labs said:
“Dauntless is a living game that we’ll be continuing to evolve, grow and expand through Closed Beta, Open Beta and beyond. Today’s Closed Beta launch marks the beginning of an amazing journey we’ll be taking with the Dauntless community for years to come.”
Dauntless is the next evolution of online co-op action RPGs. Players will forge their legends as Slayers, elite warriors fighting for humanity’s survival against ferocious Behemoths. A deep crafting system offers players an expansive arsenal of customized weapons and armor to create from the power of the Behemoths themselves. It’s up to Slayers to team up together in hunts of up to four players and put their skills to the test by taking the fight to the Behemoths.
In Dauntless, a cataclysmic event has shattered the land and shaped the untamed science-fantasy world known as the Shattered Isles. The skies are adrift with thousands of unexplored majestic floating islands that are stalked by savage Behemoths which are evolving and growing in power as they threaten humanity’s survival.
Dauntless will be available as a free-to-play downloadable game on PC in 2017.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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