THQ today announced that a sequel to its critically acclaimed strategy game Company of Heroes is scheduled to be taking gamers to the frozen frontlines of war in Russia in early 2013. As a true sequel, this game moves the battle away from the common Western Front focus of World War II and refocuses on some of history’s most brutal and devastating conflicts on the Eastern Front, challenging players to take command of the iconic Red Army and repel the Nazi invaders from the very gates of Moscow.
Company of Heroes 2 utilizes Relic Entertainment’s state of the art proprietary Essence 3.0 Engine to bring new technological advancements to the strategy genre in the form of innovative Dynamic Battle Tactics, increased graphical fidelity and new environmental destruction, ultimately putting the player in control with new Commander Abilities.
Greg Wilson, Producer at Relic Entertainment said:
“Company of Heroes 2 is a true successor, introducing a new front, new protagonists and new technology while retaining the unique mix of strategic gameplay and competitive multiplayer that made the original Company of Heroes such a success.”
Danny Bilson, Executive Vice President of Core Games added:
“We are excited to announce a sequel to one of THQ’s best loved properties. Company of Heroes 2 will deliver an amazing strategy experience along with a strong post-launch digital content plan that enhances and expands the product’s lifecycle.”
The original Company of Heroes was released in 2006 to critical acclaim and is currently the highest rated strategy title on Gamerankings.com (with more than five reviews) with an average of 93.82% based on 56 reviews. The game features similar acclaim on Metacritic.com with a Metascore of 93% based on 55 reviews.
Company of Heroes 2 is scheduled to be available for PC in early 2013.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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