And it has been officially confirmed. Final Fantasy XV, Serious Sam 4, Mechwarrior 5, PlayerUnknown’s Battlegrounds, We Happy Few and more will support real-time ray tracing. As we’ve already reported, Final Fantasy XV will be supporting ray tracing via its new Vulkan renderer that will be added, though we don’t know how it will be using ray tracing.
The full list of all upcoming PC games that will support real-time ray tracing via NVIDIA’s RTX technology is the following.
- Ark Survival Evolved
- Assetto Corsa Competizione
- Atomic Heart
- Battlefield 5
- Control
- Dauntless
- In Death
- Enlisted
- Final Fantasy XV
- The Forge Arena
- Fractured Lands
- Hitman 2
- Justice
- JX3
- Mechwarrior 5: Mercenaries
- Metro Exodus
- PlayerUnknown’s Battlegrounds
- Remnant from the Ashes
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- We Happy Few
In other words, we are looking at 21 games that are coming in 2018 and 2019 that will support real-time ray tracing. Unfortunately we don’t know how each and every game will take advantage of RTX. For example, Battlefield 5, Assetto Corsa and Atomic Heart will be using RTX for reflections and refractions, whereas Shadow of the Tomb Raider will be using it for ray traced shadows. On the other hand, Metro Exodus will use it for its Global Illumination and Ambient Occlusion solution.
Still, we believe that this is pretty solid list of games that will be using the RTX technology. It will be also interesting to test some of these games – that have already been released on the PC – and measure the performance with and without RTX.
UPDATE:
It seems that the games listed above will not be using real-time ray tracing after all (or at least not all of them). While the green team included all these games in its graph and presentation, it appears that some of them will use real-time ray tracing and others will only take advantage of the DLSS technique that was used to run the Unreal Engine 4 Infiltrator tech demo.
As NVIDIA revealed after its event:
Games that will support real-time ray tracing:
- Assetto Corsa Competizione from Kunos Simulazioni/505 Games
- Atomic Heart from Mundfish
- Battlefield V from EA/DICE
- Control from Remedy Entertainment/505 Games
- Enlisted from Gaijin Entertainment/Darkflow Software
- Justice from NetEase
- JX3 from Kingsoft
- MechWarrior 5: Mercenaries from Piranha Games
- Metro Exodus from 4A Games
- ProjectDH from Nexon’s devCAT Studio
- Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
Games that will support DLSS (Deep Learning Super-Sampling)
- Ark: Survival Evolved from Studio Wildcard
- Atomic Heart from Mundfish
- Dauntless from Phoenix Labs
- Final Fantasy XV from Square Enix
- Fractured Lands from Unbroken Studios
- Hitman 2 from IO Interactive/Warner Bros.
- Islands of Nyne from Define Human Studios
- Justice from NetEase
- JX3 from Kingsoft
- Mechwarrior 5: Mercenaries from Piranha Games
- PlayerUnknown’s Battlegrounds from PUBG Corp.
- Remnant: From the Ashes from Arc Games
- Serious Sam 4: Planet Badass from Croteam/Devolver Digital
- Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
- The Forge Arena from Freezing Raccoon Studios
- We Happy Few from Compulsion Games / Gearbox
So there you have it. No real-time ray tracing for Final Fantasy XV, Serious Sam 4, PlayerUnknown’s Battlegrounds, ARK: Survival Evolved or Hitman 2!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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