Control releases later today and we can confirm that the game will not be using the Denuvo anti-tamper tech. The review code, which is the same with the retail version, does not currently feature this anti-tamper tech. As such, we can safely assume that the final version will also not use it.
Now we’ve seen in the past some developers implementing Denuvo via day-1 updates. Given Remedy’s record, however, I don’t expect this to happen. Still, if Remedy does add Denuvo, we’ll be sure to publish a new story about it.
Our PC Performance Analysis for Control will go live later today. NVIDIA owners can go ahead and read our DLSS article here, in which we compare DLSS with native 1080p and 1440p resolutions.
Now before closing, I really feel the need to confirm Remedy’s claims about the game running better than Quantum Break. On average, Control runs around 5-6fps better than Quantum Break at both 1440p and 4K resolutions. This is obviously without the Ray Tracing effects as Quantum Break did not support any. So yeah, Remedy was right; Control does run better than Quantum Break.
Control uses the Northlight Engine and is one of the few games that features numerous real-time ray tracing effects. Remedy has used real-time ray tracing for reflections, contact shadows, diffuse global illumination and transparent reflections.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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