Heads up everyone. It appears that GSC Game World is not dead as it announced today the development of the third game of the Cossacks series.
Evgeniy Grygorovych, head of the development studio, said:
“Over the years of its existence, GSC has been engaged in numerous fields, however making good games is what we do best. For this very purpose, we are resuming our activities. Over the past year and a half, we have been secretly working on a new project, and now is the time to tell players all over the world about it.”
Cossacks 3 is a modern remake of the best 2001 strategy, with armies numbering in thousands of warriors and reconciled game mechanics. It’s a genuine RTS classic, including construction and production of resources.
A vast selection of unit types, cold steel and firearms, influence of the landscape, and the realistic physics provide the player with an unlimited number of tactical opportunities.
Here are the game’s key features:
-Breathtaking historical real-time strategy.
-Actions unfold in Europe in the XVII–XVIII centuries.
-Five historical singleplayer campaigns.
-12 playable nations.
-Grandiose battles of up to 10,000 units on the map.
-Realistic physics of bullets and cannonballs.
-Considerable influence of the landscape on battle tactics.
-Infinite variations of battles with computer enemies on random maps.
-Flexible generator of random maps with selection of a preferable landscape.
-Windows, Mac OS and Linux support.
The game is currently planned for a Q4 2015 release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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