Crytek has rolled out a new update for Crysis 3, as well as a new data patch for its multiplayer mode. According to the company, this new update comes with a number of fixes. Going into more details, patch 1.2 fixes particle shader causing black squares/broken shading on some graphics cards, shadering issue with underwater fog, as well as the root cause of some graphics driver crashes. Both of these patches will be auto-downloaded, and you can find the complete changelogs below!
Crysis 3 PC Patch 1.2 Changelog:
•Fixed after-match award dog tags from not loading from the profile correctly
•Fixed root cause of some graphics driver crashes
•Fixed particle shader causing black squares/broken shading on some graphics cards
•Fixed shadering issue with underwater fog
•Fixed issues with non-default controls for weapon customization
•Fixed some issues with binding non-default vehicle controls
Crysis 3 Data Patch C Changelog:
•Developers Choice playlist updated to new game mode variation
•Jackal fire rate decreased slightly
•Jackal per pellet damage fall off increased
•Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
•Grendel fall damage fall off reduced for better long range impact
•FY71/SCAR damage fall off increased to reduce their effective range
•Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
•Foregrip and Muzzle Brake effectiveness reduced slightly
•Laser sight effectiveness reduced slightly
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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