In November 13th, Electronic Arts released Crytek’s masterpiece, Crysis. Powered by CryEngine 2, Crysis featured unparalleled visuals and environmental interactivity. Players could bend the grass, cut down tress and destroy a lot of buildings. And even to this date, Crysis looks surprisingly great.
Let’s overlook the fact that the game’s DX10 version was not really that different from its DX9 one, despite being advertised as something that would ‘wow’ gamers. To put it simple; its DX10 path was simply a PR gimmick and nothing more. After all, all of the DX10 features were unlocked in DX9 via various cvar tweaks.
It’s really pretty impressive for a 9-year old title to look as good as Crysis.
Those interested can go ahead and download this Texture Pack for Crysis. This pack features new textures, right out of the CryEngine 3.5.8, therefore we strongly suggest giving them a go.
We also suggest using the POM with AF mod for Crysis in order to enable Parallax Occlusion Mapping with Anisotropic Filtering. All you have to do is follow this guide:
- Download this file -> http://www.cryengine.com/community/download/file.php?id=97888
- Copy
zz_GlobalAmbientLighting_pom_Af.pak
to Crysis\Game - Force anisotropic filtering in your graphics card control panel.
Below you can find some modded screenshots, showcasing what Crysis can look today with mods.
Enjoy!
Spuzaw (do note that these are images created with the CryEngine Editor and not how Crysis currently looks with mods
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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