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Crysis Remastered is based on the PS3/X360 version, does not feature Ascension Mission


Crysis Remastered releases today on Nintendo Switch and Digital Foundry has confirmed that this new remaster is based on the PS3/Xbox 360 version. In other words, Crysis Remastered is not using the original PC build as its base version.

What this basically means is that Crysis Remastered does not feature the Ascension Mission. Moreover, the game has different control mechanics than those of the original PC version. Unfortunately, this is something most of us saw coming. However, we now have confirmation of this suspicion.

Now I know what some of you will say: “But hey John, Crytek and Saber have delayed the PC, PS4 and Xbox One versions of Crysis Remastered“. Sadly, the team will  try to enhance the game’s visuals even further, and that will be it. Crytek and Saber will not scrap the entire game in order to please PC gamers. It sucks, we know, but at least you should be aware of this.

Unfortunately, the PS3/X360 version of Crysis had less vegetation, lower quality objects, and lower LOD values. Do note that these were exactly what we noticed in the first comparison screenshots between Crysis Remastered and Crysis PC. Additionally, some effects – like the Volumetric Light Shafts – were missing from the PS3/Xbox 360 versions.

Now I’m pretty sure that Crytek will address all the aforementioned graphical shortcomings. However, you should not be expecting any gameplay changes. So yeah, the VTOL mission will not be included in this remaster. Thus, the original PC version of Crysis will have more content – and a more PC-centric and complex nanosuit – than Crysis Remastered.

Crysis Remastered Nintendo Switch Digital Foundry

Crysis Remastered on Switch: The Digital Foundry Tech Review

Ironically, Crysis Enhanced Edition may be a more faithful remaster of Crysis than Crysis Remastered. At least it will have more content and its gameplay will be similar to the original PC version.

The only good thing about Crysis Remastered is that it will take advantage of multi-core CPUs. Thus, the game will run better on most modern-day PC configurations. It may also look better than Crysis Enhanced Edition (after the recent backlash).

As we’ve already reported, Crytek has delayed the PC/PS4 and Xbox One versions of Crysis Remastered. From what we know so far, it will feature high-quality textures and improved art assets, temporal anti-aliasing, SSDO, SVOGI, and state-of-the-art depth of field. Moreover, it will pack new light settings, motion blur, and parallax occlusion mapping, as well as new particle effects.

Crytek also plans to use software-based ray tracing effects. Although the team has not revealed any additional details, we can expect something similar to the Neon Noir Tech Demo. Whether Crytek will use ray tracing for more effects than reflections remains to be seen.

Lastly, Crytek stated that it will reveal more details about Crysis Remastered for PC/PS4/Xbox One soon. So yeah, stay tuned for more!