Crytek has issued a press release for Crysis Remastered, revealing that it will release in Summer 2020. In addition, the team has unveiled some new tech details about it, as well as some of its new visual enhancements.
As the press release reads, Crysis Remastered will focus on the original game’s single-player campaign. It will feature high-quality textures and improved art assets, temporal anti-aliasing, SSDO, SVOGI, and state-of-the-art depth of field. Moreover, it will pack new light settings, motion blur, and parallax occlusion mapping, as well as new particle effects.
Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections will also provide the game with a major visual upgrade.
Unfortunately, Crytek has not revealed for what its software-based ray tracing tech will be used. My guess is that the team will use it for the game’s reflections.
Crytek CEO Avni Yerli said:
“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game. It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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