CRYENGINE fans, here is something special for you today. Crytek has just open sources CRYENGINE. What this basically means is that everyone can go ahead and download this engine from GitHub. BOOM.
Do note that CRYENGINE isn’t considered a free software project though. There are still licensing terms.
Regarding licensing, here is what Crytek had to say:
The license is basically you can use the engine for free with no royalties. Our model is Pay What You Want: https://www.cryengine.com/get-cryengine
Basically you pay whatever you want, if you want, and have a choice of how much of that goes to the developers and how much goes to an Indie Fund that we use to fund indie projects that use the engine.
We also offer “Insider Memberships” (https://www.cryengine.com/get-cryeng…rvice-packages) for studios that want some closer support from us, trainings, etc.
Those interested can download the source code for CRYENGINE from here.
As Crytek claimed:
- We have today released engine source code of CRYENGINE (latest build being last week’s 5.1) on GitHub
- The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new “Pay What You Want” business model
- Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine’s development and/ or our Indie Development Fund are more than welcome
- EULA: I usually give ESRB ratings as an example. If your game would get a “M” (or 18 in Europe), it is fine. If there is content that would require it to be rated “Adult’s Only”, chances are it violates our EULA.
- Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies…
Have fun everyone!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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