Cyberpunk 2077 was advertised as a TPP/FPP game. While a first-person perspective will be used for gameplay, the cut-scenes were meant to be using a third-person camera. However, that may not be the case anymore as CD Projekt RED hints at abandoning that concept. Instead, Cyberpunk 2077 appears to be using now only the first-person perspective in everything.
The official Cyberpunk 2077 Twitter account claimed that the game is now using FPP and not TPP for its cut-scenes. Moreover, it appears that the game may be using FPP for its sex scenes too.
What’s also interesting here is that in its recent podcast, CD Projekt RED could neither confirm, nor deny the first-person perspective in the game’s cut-scenes. Surely the team would deny such a thing if this was false information. As such, we can assume that CD Projekt RED has indeed abandoned its TPP cut-scenes plans.
If CD Projekt RED will be indeed using a FPP for its cut-scenes, it will make it pretty difficult for players to enjoy their custom-made characters. The only way via which they can see their characters will be through mirrors, inventory, while driving, or by looking down at their own body. Moreover, the developers claim that NPCs may comment on players’ style.
On the other hand, a first-person perspective may open up some new gameplay possibilities. So yeah, things are not as bad as some may initially thought. Still, you may be disappointed if you were looking forward to TPP cut-scenes.
Cyberpunk 2077 releases in April 2020!
UPDATE:
CD Projekt RED has just confirmed that Cyberpunk 2077 will only feature first-person cut-scenes.
1/2 Achieving full immersion in an FPP game is extremely important and the decision made by the team to go 100% first person in @CyberpunkGame is something that will benefit it greatly from gameplay and story-telling perspectives.
— Marcin Momot (@Marcin360) September 2, 2019
2/2 That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes.
— Marcin Momot (@Marcin360) September 2, 2019
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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