In a brand new video interview with Polskie Radio, CD Projekt RED’s Pawel Sasko revealed some new details about Cyberpunk 2077. While Pawel did not comment on the gameplay aspects of the game, he did reveal some story-related details.
According to Sasko, Cyberpunk 2077 will try to tell a movie-like story that will target an adult audience. Not only that, and contrary to other games, Cyberpunk 2077 won’t shy away from difficult subjects.
As Sasko claims, the game will touch subjects that we face in our times. The game won’t feature one or two subjects; it will be loaded with lots of them. As such, players will have to think for themselves and it will be up to them to decide what their morality is.
Cyberpunk 2077 will allow you to look at things from different perspectives so knowing them it will rarely be a “black and white” situation.
Furthermore, four different styles will be present in the game. These are: entropism, kitsch, neomilitarism and neokitch. These styles will influence how Night City looks like in general, not only affecting the clothing but also the architecture of different parts of the city.
Sasko also shared some additional details about Johnny Silverhand, the character that Keanu Reeves will be playing.
Below you can find the key features from Pawel’s latest interview. Kudos to Reddit user “TheNeonArcade” for listing them!
- Four styles they have presented after the e3: entropism, kitsch, neomilitarism and neokitch will influence how Night City looks like in general, not only affecting the clothing but also the architecture of different parts of the city.
- Their goal is to tell a movie-like story for adult audience, touching subjects that we face in our times. He specifies that their games are not toys and are not for children, he says in todays culture we try to avoid difficult subjects, but they will not shy away from these, in fact, he says, the game is loaded with them – they want people to think for themselves and it will be up to us to decide what our morality is. He then continues – the game will allow you to look at things from different perspectives so knowing them it will rarely be a black and white situation we find ourselves in, the goal is to keep the player on the edge of his seat by telling a breathtaking story.
- V’s main goal is to break free from NC’s shackles and find himself a better life, and finding the immortality chip is closely connected to this goal, which makes Johnny the key to the main plot and your relationship with him that you will build over time will shape the game’s ending – his precise words, I translated everything so that there won’t be any additional meanings created or lost in the translation, everything is as he said.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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