At GDC 2023, CD Projekt RED announced that the highly anticipated RTX Path Tracing Overdrive Mode for Cyberpunk 2077 will release on April 11th.
Cyberpunk 2077 will also take advantage of Shader Execution Reordering. This feature is available for use on the NVIDIA Ada Lovelace GPUs, and optimizes GPU workloads. As a result, it can enable more efficient path-traced lighting.
Alongside SER and RTX Path Tracing, Cyberpunk 2077 will also support DLSS 3. In fact, DLSS 3 is already available in the game, and you can test it yourselves.
Unfortunately, NVIDIA and CDPR have not shared any new in-engine/gameplay videos for CP2077’s RTX Path Tracing.
But anyway, we’ve listed below the key features of the RT Overdrive Mode.
- NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars and pedestrians in accurate colored lighting
- Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections
- Ray-traced reflections are now rendered at full resolution, further improving their quality
- Improved, more physically-based lighting removes the need for any other occlusion techniques
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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