Three Fields Entertainment has revealed the changelog for Danger Zone’s upcoming September update. This update will be released on September 22nd, and will feature major CPU and GPU performance improvements that will lead to more stable performance overall.
Furthermore, this update will come with an improved damage system. As such, doors, hood and trunk can now detach from the player and traffic cars in crashes. This enhanced damage system will also feature improved physical reaction for tyres when they detach, improved paint damage from initial impact, and taxi lights turning off when they crash.
This update will also overhaul the game’s explosion system (bigger and more frequent explosions will be present), its traffic behaviours (traffic checking is more reliable and more pronounced in its effect and it now has more complex panic behaviours when entering a crash), as well as its effects system to improve graphical quality and performance.
And if that wasn’t enough, the team has added five new cars and gave a graphical overhaul to all existing levels.
You can read the full release notes for Danger Zone’s September 22nd update below.
- 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car)
- Revised progression to include these new player cars
- Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day
- Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling
- Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash
- Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles
- Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash.
- Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line
- CPU performance improvements leading to more stable performance in levels with a high volume of cars
- GPU performance improvements leading to more stable performance overall
- HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed
- Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds
- Bug Fix: Fix for Friends Leaderboards occasionally showing incorrect information
- Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash
- Bug Fix: Fixed occasional hang waiting for the car to finish derezzing
- Bug Fix: The loading screen no longer stalls
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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