Iceberg Interactive has announced that its pausable, real-time space 4x title, Dawn of Andromeda, will be fully launching on May 4th. Currently available on Steam’s Early Access program, the GreyWolf and Iceberg teams have been continuously working on implementing vast improvements to the game based on community feedback.
Mike Domingues, lead developer at GreyWolf Entertainment, said:
“After much time spent gathering player feedback and suggestions from the Early Access phase, we are extremely excited to put the final touches on Dawn of Andromeda. We are truly confident that fans from all over the world will be able to fully immerse themselves into this galactic world we’ve worked so hard to create.”
Dawn of Andromeda is a real-time 4x space game, allowing players to take the reins of one of many civilizations and guide it through the myriad of dangers hiding in the galaxy. They will be able to build out their empire, colonize new planets, interact with other factions and characters, research new technologies and build fleets so powerful their enemies will tremble at its mere sight.
With endless galaxies to choose from, there are brand-new expansive features to look out for at launch:
- Eras – Unique scenarios, each with a pre-designed galaxy and background stories which you can play as one of the existing factions, each with their own victory conditions, traits, challenges and ongoing conflicts and relationships
- New animated cut scenes for each major race
- New Victory/End screens with statistics and extra information
- New (random) events
- More balanced gameplay mechanics
- Many bug fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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