Dead Space Remake releases tomorrow and although its Steam store page does not list the Denuvo anti-tamper tech, we can confirm that it will be using it. Furthermore, Arkane’s Redfall will be also using it.
Dead Space Remake uses the Frostbite Engine and will supportĀ DLSS 2 at launch. You can also find here its official PC requirements. EA Motive has claimed that the game will have Ray Tracing effects. And, according to the game’s PC graphics settings, PC gamers can only expect Ray Tracing Ambient Occlusion.
On the other hand, Redfall is a new open-world, single-player and co-op FPS. The game promises to blend single- and multiplayer options seamlessly. Additionally, it will allow the player to venture into the darkness alone or to squad-up with up to three friends.
Bethesda plans to release Redfall on May 2nd.
Our PC Performance Analysis for Dead Space Remake will be slightly delayed. So while we won’t have a day-1 article, we’ll be definitely sharing our initial PC performance impressions.
Lastly, here is a comparison video between the remake and the original versions of Dead Space.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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