Great news for all Fallout and Xcom fans as DoubleBear has launched a Kickstarter campaign for their PC zombie RPG, Dead State: The Zombie Survival RPG. Dead State: The Zombie Survival RPG will be a PC RPG with stats, skills, and perks that make a huge difference on your character’s abilities. The game will feature turn-based combat mechanics where line-of-sight and noise affect whether you are spotted or not, making for extremely tense encounters.
Dozens of characters with branching, reactive dialogue, and randomized events that unfold over months of in-game time – player decisions and the death of loved ones can change relationships drastically.
Dead State: The Zombie Survival RPG will feature base-building mechanics featuring multiple upgrades, NPC jobs, and item manufacturing, as well as scavenging mechanics that require players to find supplies, weapons, armor, and other items to keep their allies fed and alive.
A morale system will also be present and will factor in player success/failure, allies’ faith in the player, and the overall strength of the shelter. The game will also come with Crisis Event dialogues that factor in political maneuvering and making difficult choices that affect your whole shelter.
Last but not least, Dead State: The Zombie Survival RPG will have a reactive AI that responds realistically to combat situations, player commands, and the state of panic from the presence of zombies.
In case you’re wondering, DoubleBear is an indie RPG developer founded by Brian Mitsoda (formerly of Black Isle, Troika, and Obsidian – writer/designer for Vampire the Masquerade: Bloodlines) and Annie VanderMeer Mitsoda (Obsidian,Neverwinter Nights 2: Storm of Zehir).
Dead State: The Zombie Survival RPG’s Kickstarter campaign has a $150K goal and those interested can back this project up by visiting its page.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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