It appears that Deep Learning Super Sampling, or best known as DLSS, will be coming to Battlefield 5. This information comes straight from NVIDIA’s own slides regarding its upcoming graphics card, the NVIDIA GeForce RTX2060, in which the green team revealed some interesting performance numbers.
First things first. NVIDIA RTX owners will be able to enable both RTX and DLSS at the same time. A lot of gamers have been wondering whether such a thing would be possible and according to the green team it actually is. Whether other games that support real-time ray tracing effects will add support for DLSS remains a mystery though.
According to NVIDIA, the NVIDIA GeForce RTX 2060 is able to run Battlefield 5 with an average of 90fps with RTX disabled and with an average of 88fps with both RTX and DLSS enabled. Without DLSS – but with RTX enabled – the RTX2060 can push an average of 65fps. What’s also interesting here is that, contrary to Final Fantasy XV which only supports DLSS in 4K, Battlefield 5 will support DLSS in 1080p (we assume when RTX effects are enabled?).
If these figures are legit and if DLSS does as a good as job as it does in Final Fantasy XV, real-time ray tracing will be possible on multiple GPUs in Battlefield 5. Not only that, but we expect the RTX2080Ti to provide playable framerates in multiple games that use RTX+DLSS in modern resolutions like 1440p. Battlefield 5 uses real-time ray tracing for its reflections so, in our opinion, the combination of DLSS and RTX will be crucial in other games that use ray tracing for more complex effects, like Global Illumination, Shadows and Ambient Occlusion. In other words, DLSS+RTX could do – theoretically – wonders in games like Shadow of the Tomb Raider and Metro Exodus.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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