Deus Ex: Mankind Divided – Latest patch fixes bugs, promises to improve DX12 stability & performance


EIDOS Montreal and NIXXES have released a new patch for the PC version of Deus Ex: Mankind Divided. According to the changelog, this patch significantly improves loading times in DX12 mode, and promises to further improved overall stability and performance in DX12 mode.

In addition, this patch fixes various gameplay issues, such as an issue where SSAO could introduce some graphical artifacts and an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.

This patch will be auto-downloaded from Steam, and you can view its complete changelog below.

Deus Ex: Mankind Divided – Patch build 592.1 Changelog:

The following gameplay changes are in this patch:
  • Fixed regression that was introduced in last patch: Walking speed is now fixed properly.
  • Fixed regression that was introduced in last patch: Talos Rucker no longer spawns twice.
  • AMD intro video now has a lower volume.
  • Fixed an issue where clicking on some interactive objects, such as computers or keypads, could cause Jensen to unholster his weapon.
  • Fixed an issue where some users had to create a new Windows account to be able to start the game.
  • Fixed a crash when loading a savegame.
  • Fixed an issue where SSAO could introduce some graphical artifacts.
  • Fixed an issue in Breach where the Booster Pack open button would not be shown, even though the user had Booster Packs to open.
  • Fixed issues with the dialogue selection wheel.
The following DirectX 12 changes are in this patch:
  • Improved stability and performance.
  • Major improvement to loading times.