There is no doubt that Star Wars: Battlefront is today’s hottest video-game topic. Dice’s design director of Star Wars: Battlefront, Niklas Fegraeus, has answered a number of questions on Twitter, giving away new information about this new Star Wars title.
As Niklas revealed, everything we saw in the game’s reveal trailer was in-engine using the game’s in-game models. It appears then that DICE has implemented “Photogrammetry” in Frostbite, because those trees look way beyond anything we’ve seen this far.
https://twitter.com/DICEfigge/status/589214608549752832
DICE focused on the original trilogy of Star Wars, so don’t expect environment found in episodes I, II or III.
https://twitter.com/DICEfigge/status/589214998687129600
Niklas also revealed that the battle of Jakku will not be a day one dlc. Instead, it will be free content as DICE wants everyone to enjoy it as soon as possible.
https://twitter.com/DICEfigge/status/589214176771379200
Going into more details about the actual gameplay. Players will be able to take to the skies over our planets and dogfight with squadrons of starfighters, and they will be able to pilot AT-STs, as well as many more iconic vehicles, like X-wings and Tie fighters.
https://twitter.com/DICEfigge/status/589213861699432448
https://twitter.com/DICEfigge/status/589211284270252033
Star Wars: Battlefront will come with 4 iconic planets, and it will have varying map sizes, from large to small, to cater to different experiences and different modes.
Players will be able to switch between first and third person viewpoints on the fly, and the game will come with “Missions” that will allow players to play solo or cooperatively with bots on or offline.
Last but not least, the shield is a Battlefront powerup, and we have many more to reveal in the future, and heroes depend heavily on the game mode. Oh, and there will be more iconic characters than Darth Vader and Boba Fett.
Star Wars: Battlefront releases on November 17th!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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