GDC2012 starts in almost 5 weeks and DICE’s rendering architect, Johan Andersson, has revealed that DICE will attend and he will talk about the terrain system in Frostbite 2 as it was applied in Battlefield 3. According to GDC’s schedule, session is partitioned into three parts. The first part consists the scalability aspects, while the second will be focussed towards workflow aspects and describe how DICE has achieved full in-game realtime editing.
Last but not least, Andersson will look at the runtime side and will go into depth about the flexible streaming system that works with both FPS and driving games.
This is all good, albeit a bit techy for most casual gamers, but we are really looking forward to it. Frostbite 2.0 is an amazing engine and we can’t wait to see some hints about any new additions that Andersson – and his team – has implemented to it.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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