Arcupion Art has announced that its new survival dino game, Dinosaurs Prehistoric Survivors, will come to Steam Early Access on May 19th. Dinosaurs Prehistoric Survivors is a survival game, powered by the Unity Engine, that lets players assume the role of a dinosaur from juvenile to adult in a dynamically populated open world environment.
As its description reads, the world of Dinosaurs Prehistoric Survivors changes as you grow, creatures migrate or go extinct, their behavior changes based on available resources and competition, Corpses decayed overtime, and many more, thus giving you unique challenges that test your ability to adapt to the ever changing world.
The final version promises to feature a variety of creatures from the small Chilesaurus, to the mighty Tyrannosaurus, and to the ever lurking Sarcosuchus with each having their own special traits. Furthermore, the creatures of Dinosaurs Prehistoric Survivors are said to be modeled based on real world findings, giving them a sense of realism while also adding educational value to the game.
The Steam Early Access version will have most of the core gameplay mechanics and will be improved throughout the early access phase. Some of these mechanics include basic movement, combat, basic AI, and several RPG and survival elements such as experienced based leveling system, skill trees, hunger/thirst meter, resistance, population dynamic, etc. At its current state the game currently features:
- 1 playable creature, the tyrannosaurus, which players will be able to play from juvenile to adult
- 1 game mode, the campaign
- A basic tutorial mode
- A working skill tree system
- A full open world with dynamic population
Enjoy!
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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